웨어러블 기술 예측: (2020-2030년): IDTechEx

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웨어러블 기술 예측: (2020-2030년)

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이 보고서는 지난 10 간 웨어러블에 관한 IDTechEx의 연구 결과로, 각 웨어러블 기술 제품, 부문 및 추세에 대한 요약과 전망을 포함한다. 이 보고서에는 52개의 서로 다른 제품 카테고리에 대한 2010년까지 거슬러 올라간 과거 데이터와, 2030년까지의 시장 예측이 포함되어 있다. 이 보고서에는 코로나-19 전염병이 다른 분야에 미치는 영향을 논의하는 중요한 섹션이 있으며, 시간이 지남에 따라 최신 전망을 제공하기 위해 업데이트 된다.
This report is the culmination of IDTechEx's research in wearable technology over the past decade. Throughout this time, wearable technology has experienced a turbulent journey, with a meteoric rise in hype, accompanied by billions of dollars of funding, tens of thousands of new patents filed, hundreds of new companies, thousands of products, and tens of billions of dollars of new revenue generated. IDTechEx analysts have followed the industry throughout this period, documenting it's progress by collecting data, interviewing hundreds of companies, attending and organising events around the world, and contributing to the ecosystem throughout. This report summarises IDTechEx's findings over this time, along with the latest conclusions and outlook. It provides detailed overviews of each product type across the broad and varied wearable technology product ecosystem, complete with historic revenue and sales volume data back to 2010 and forecasts from 2020-2030.
 
Part of these forecasts include the impact of COVID-19 on this industry. Whilst this situation is evolving every day, the report also comes with a dedicated primer document on the effect of COVID-19 on the market for wearable technology products. This includes the latest narrative as the pandemic unfolds, case studies showing the specific impact of COVID-19 on certain sectors, plus discussion and constant evolution of the forecast data, both for the immediate sales in 2020 but also the changing medium-long term outlook. This primer is included as a separate document alongside the report which will be updated frequently as the situation develops.
 
The report details the significant success that wearable technology products have seen in the last decade, with a total market worth nearly $70bn in 2019, having more than doubled in size since just 2014. This historic growth has been driven by product types including smartwatches, continuous glucose monitoring devices (CGM), hearing aids, headphones and AR, VR & MR. The report looks at each of these sectors in detail, providing assessments and market data across all of the key players, technology and in the current themes for each product area. In addition, there have been many new types of wearable technology product in this time, ranging from new types of electronic skin patch, to smart apparel based on electronic textiles, to other new form factors for devices from footwear, to rings, to headbands. In assessing 52 separate product types, the IDTechEx report is unique in its breadth of coverage across all wearable electronic products.
 
 
The report contains details of 52 forecast lines across five key sectors, as shown. The objective behind this report was to provide as much data about the sales volumes and revenues for wearable products, and thus includes historic data back to 2010 and forecasts from 2020-2030.
Image source: IDTechEx
 
2020 brings economic challenges that many companies in wearables may never have experienced before. The COVID-19 pandemic has had a significant impact on sales in many of the sectors covered, through disruption to supply chains, lack of consumer access to retail or other services, and general shifts in demand amidst the social and economic shock. However, the story is not exclusively negative with wearable products, with many product types having new opportunities during the pandemic. In acute care settings, this can be wearables for remote patient monitoring, allowing for vital sign monitoring during times of social distancing. In more general settings, maintaining good health has been demonstrated as one of the best ways to protect yourself against the worst of COVID-19, so trends towards devices which help one to do this have been positive.
 
The best way to prepare for what will come next in wearables is to learn the lessons of history and to track the key innovation, product and market trends which exist in each of the product areas within this diverse product category. The report addresses the broad spectrum of products by addressing each sub-sector in its own dedicated chapter. These chapters provide the key summaries and overviews from their own separate research reports, representing thousands of companies that have been covered and hundreds of interviews over the last decade. Sitting as the flagship report on top of this extensive body of work, Wearable Technology Forecasts 2020-2030 summarizes the latest and critical information about each of these industries to provide a full overview of the entire space.
 
This report is written to be a guide to the wearable technology product landscape for any player that is involved in this value chain. This could be a product manufacturer for a wearable device directly, but also any player from the value chain such as a material or component supplier, manufacturer, technology developer or otherwise. It is also written as a piece of reference material that would be useful to investors, policy makers, and right through to users of these devices. The team of analysts at IDTechEx works with a global client base across each of these industries, and information within the report has been tailored to answer the most challenging and important questions that all of these players have about this industry.
IDTechEx의 분석가 액세스
모든 보고서 구입에는 전문가 분석가와의 최대 30분의 전화통화 시간이 포함되어, 보고서의 주요 결과를 귀하가 제시하는 비즈니스 문제에 연결하도록 돕습니다. 이 전화통화는 보고서를 구매한 후 3개월 이내에 사용해야합니다.
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Table of Contents
1.EXECUTIVE SUMMARY AND CONCLUSIONS
1.1.Executive introduction
1.1.1.Shifting hype in wearables as markets evolve
1.1.2.Key metrics for wearables: Search terms
1.1.3.Key metrics for wearables: Funding trends
1.1.4.Key metrics for wearables: Patent trends
1.1.5.Historic market data by sector
1.1.6.Revenue forecast by sector, 2020-2030
1.1.7.2020 outlook amidst COVID-19
1.2.Sector-by-sector conclusions and outlook
1.2.1.Revenue from smartwatches and activity trackers
1.2.2.Sales volumes from smartwatches and activity trackers
1.2.3.AR/VR/MR: Technical and Physical Trends
1.2.4.Market outlook for VR, AR & MR products
1.2.5.Key conclusions: Virtual reality
1.2.6.Key conclusions: Augmented and Mixed reality
1.2.7.Market outlook for hearables
1.2.8.Market outlook for smart clothing
1.2.9.Market outlook for electronic skin patches
1.2.10.Key report conclusions
1.2.11.References and further reading
2.WEARABLE TECHNOLOGY FORECASTS
2.1.1.Forecast methodology and assumptions
2.1.2.Combined revenue and volume: Historic data 2010-2019 & forecast 2020-2030
2.1.3.Historic market data by sector
2.1.4.Revenue forecast by sector, 2020-2030
2.1.5.Summary of forecasts by sector
2.2.Historic market data (2010-2019) - product revenues
2.2.1.Historic data (2010-2019): Smartwatches and activity trackers
2.2.2.Historic data (2010-2019): Other fitness wearables
2.2.3.Historic data (2010-2019): Wearable cameras
2.2.4.Historic data (2010-2019): Smart clothing
2.2.5.Historic data (2010-2019): VR, AR & MR
2.2.6.Historic data (2010-2019): Electronic skin patches - cardiac and diabetes management
2.2.7.Historic data (2010-2019): Electronic skin patches - others
2.2.8.Historic data (2010-2019): Hearables
2.2.9.Historic data (2010-2019): Other wearable products
2.3.Market forecast data (2020-2030) - product revenues
2.3.1.Revenue forecast (2020-2030): Smartwatches and activity trackers
2.3.2.Revenue forecast (2020-2030): Other fitness wearables
2.3.3.Revenue forecast (2020-2030): Wearable cameras
2.3.4.Revenue forecast (2020-2030): Smart clothing
2.3.5.Revenue forecast (2020-2030): VR, AR & MR
2.3.6.Revenue forecast (2020-2030): Electronic skin patches - others
2.3.7.Revenue forecast (2020-2030): Electronic skin patches - others
2.3.8.Revenue forecast (2020-2030): Hearables
2.3.9.Revenue forecast (2020-2030): Other wearable products
2.4.Historic market data (2010-2019) - product sales volumes
2.5.Market forecast data (2020-2030) - product sales volumes
2.6.Historic market data (2010-2019) - product pricing
2.7.Market forecast data (2020-2030) - product pricing
3.WEARABLES: INTRODUCTION AND BACKGROUND
3.1.Introduction to wearables
3.1.1.Definitions
3.1.2.Consideration by market vertical
3.1.3.Shifting hype in wearables as markets evolve
3.1.4.Key metrics for wearables: Search terms
3.1.5.Key metrics for wearables: Funding trends
3.1.6.Key metrics for wearables: Patent trends
3.1.7.Top 30 companies by number of active and pending patents in 2019
3.1.8.Top 30 companies by number patents filed in 2018
3.1.9.Historic market data by sector
3.1.10.Total market size and outlook
3.2.Comments on industry trends
3.2.1.Trends are a unifying factor in a diverse industry
3.2.2.Megatrends
3.2.3.Innovation trends
3.2.4.Making electronics flexible: examples
3.2.5.The evolving user interface: examples
3.2.6.Increasing battery life: examples
4.SMARTWATCHES AND FITNESS TRACKERS
4.1.Smartwatches and fitness trackers
4.1.1.Three main categories within the product landscape
4.1.2.Smartwatch vs fitness tracker
4.1.3.Overview: Revenue by product type
4.1.4.Overview: Sales volumes by product type
4.2.Smartwatches
4.2.1.Players gravitate towards smartwatches
4.2.2.Smartwatches: Revenue by player
4.2.3.Example: Apple
4.2.4.Example: Fitbit
4.3.Sports watches
4.3.1.Sports watches: Revenue by player
4.4.Fitness trackers
4.4.1.On the wrist and beyond
4.4.2.Example: Jawbone
4.4.3.Example: Nike
4.4.4.Example: Xiaomi
5.VIRTUAL, AUGMENTED AND MIXED REALITY
5.1.Introduction: Virtual, Augmented and Mixed Reality
5.1.1.XR has advanced in the past decade
5.1.2.Terminology: Search trends
5.1.3.Terminology: Search trends
5.1.4.Glossary
5.1.5.Nomenclature: VR, AR, MR, XR
5.1.6.Nomenclature: VR, AR, MR, XR
5.1.7.Definitions and product categories
5.1.8.Related areas to VR: FPV, video glasses
5.1.9.Related areas to AR & MR: hearing glasses, camera glasses, thermal imaging
5.1.10.VC funding for AR & VR
5.1.11.Huge private investment in parallel
5.1.12.How much money is needed?
5.1.13.How much money is needed? (2)
5.1.14.Applications in VR, AR & MR
5.1.15.AR and VR could help reduce the "Skills Gap"
5.2.VR: Discussion and Forecasts
5.2.1.Introduction
5.2.2.Types of VR headset
5.2.3.VR: Historic device sales
5.2.4.Data on PC VR headset usage for gaming
5.2.5.VR: Volume forecasts
5.2.6.VR: Revenue forecasts
5.2.7.Cyclic nature of hardware sales
5.2.8.Prominent technical challenges to be addressed
5.2.9.VR: Summary and outlook
5.2.10.VR: Full data and forecast (Volume, 2010-2030)
5.2.11.VR: Full data and forecast (Revenue, 2010-2030)
5.3.Augmented and Mixed Reality (AR & MR)
5.3.1.Introduction
5.3.2.Comparison between VR, AR and MR
5.3.3.Comparison between AR and MR
5.3.4.Comparison between AR and MR
5.3.5.Classification - Smartphone AR/MR
5.3.6.Classification - PC AR/MR
5.3.7.Classification - Standalone AR/MR
5.3.8.Targets for AR/MR hardware
5.4.AR & MR: Discussion and forecasts
5.4.1.The future of AR & MR
5.4.2.AR & MR: Discussions and forecast
5.4.3.AR & MR: Historic device sales
5.4.4.Outlook by device type
5.4.5.AR & MR: Volume forecasts
5.4.6.AR & MR: Revenue forecasts
5.4.7.AR & MR: Assessment and assumptions
5.4.8.AR & MR: Summary and outlook
5.4.9.AR & MR: Full data and forecast (Volume, 2010-2030)
5.4.10.AR & MR: Full data and forecast (Revenue, 2010-2030)
6.HEARABLES
6.1.1.Chapter contents
6.2.Hearables: Introduction
6.2.1.Hearables: Introduction and definitions
6.2.2.Hearables: Introduction and definitions
6.2.3.The main technology themes within hearables
6.2.4.Product types
6.2.5.Product examples
6.2.6.Players
6.2.7.Players: Hearing assistance
6.2.8.Players: Smart feature integration (voice assistant, spatial audio, "AI", etc.)
6.2.9.Players: Biometrics
6.3.Hearing assistance devices
6.3.1.Traditional hearing assistance devices
6.3.2.The prevalence of hearing loss
6.3.3.Competition throughout the spectrum of hearing loss
6.3.4.Severe and profound hearing loss patients
6.3.5.Moderate to severe hearing loss patients
6.3.6.Mild to moderate hearing loss patients
6.3.7.Mild and pre-hearing loss patients
6.3.8.Summary: Opportunities to address in each sector
6.3.9.A timeline towards OTC hearing aids
6.3.10.A timeline towards OTC hearing aids
6.3.11.Hearing assistance - market dynamics
6.3.12.Historic data: Hearing assistance sales volumes
6.4.Biometric monitoring on the ear
6.4.1.From the wrist to the ear: Placement of wearable sensors
6.4.2.Early product examples: Headphones
6.4.3.Early product examples: Hearing aids
6.4.4.First market tests for HRM in sports headphones
6.4.5.Towards more advanced sensing options
6.4.6.Summary of sensing options in the ear
6.4.7.Timeline for commercialisation
6.4.8.How quickly will biometric sensors be introduced?
6.4.9.Revenue from ear-worn products containing biosensors
6.4.10.The proportion of ear worn products adding biometrics
6.4.11.Outlook and conclusions
7.SMART CLOTHING & E-TEXTILES
7.1.Chapter contents
7.2.E-textiles - Introduction
7.3.Timeline: Historic context for e-textiles
7.4.Timeline: Commercial beginnings and early growth
7.5.Timeline: A boom in interest, funding and activity
7.6.Timeline: Challenges emerge from the optimism
7.7.Heated clothing is the dominant sector
7.8.Timeline: Present day and outlook
7.9.Addressing industry challenges
7.10.Commercial progress with e-textile projects
7.11.E-textile product types
7.12.4 key product types, and their different target markets
7.13.Commercial progress: Heating
7.14.Commercial progress: Biometric monitoring
7.15.Commercial progress: Lighting
7.16.Commercial progress: Others
7.17.Types of revenue
7.18.Market data and forecast methodology
7.19.Revenue in e-textiles, by market sector
7.20.Summary: Revenue from e-textiles products, by type
7.21.Summary: E-textile sales volumes
7.22.Case study: Heated clothing products
7.23.Heated clothing companies
7.24.Case study: Biometric monitoring in apparel
7.25.Related products: HRM Chest Straps
7.26.Integrating HRM into clothing
7.27.Companies with biometric monitoring apparel products
7.28.E-textile material use over time
7.29.Materials usage in e-textiles
7.30.Conclusions - Smart clothing & e-textiles
8.ELECTRONIC SKIN PATCHES
8.1.1.Chapter contents
8.1.2.Introduction: Electronic skin patches
8.1.3.Application overview
8.1.4.Applications, market sizes and outlook
8.2.Diabetes management
8.2.1.Diabetes management device roadmap: Summary
8.2.2.CGM leads the way
8.2.3.Insulin pumps and patch pumps
8.2.4.Diabetes management: full historic data and forecast
8.3.Cardiovascular monitoring
8.3.1.Monitoring the heart via skin patches
8.3.2.Cardiac monitoring device types - skin patches
8.3.3.Players and product types in cardiac monitoring
8.3.4.Cardiac monitoring skin patches: Historic data: 2010-2019
8.3.5.Cardiac monitoring skin patches: Market forecasts
8.4.General patient monitoring
8.4.1.Skin patches patient monitoring: Historic data: 2010-2019
8.4.2.Skin patch patient monitoring: Market forecasts: 2020-2030
8.5.Temperature sensing
8.5.1.Skin patch temperature sensing: Use cases across 12 case studies
8.5.2.Key conclusions: Temperature sensing skin patches
8.6.Electrical stimulation
8.6.1.Electrical stimulation product types
8.6.2.Skin patches in bioelectronic medicine
8.6.3.Electrical stimulation via skin patches: Market data (2010-2019)
8.6.4.Electrical stimulation via skin patches: Market forecast (2020-2030)
8.7.Iontophoresis
8.7.1.Introduction - Iontophoresis
8.7.2.Iontophoresis via skin patches: Market data (2010-2019)
8.7.3.Iontophoresis via skin patches: Market forecast (2020-2030)
8.7.4.Key conclusions: Iontophoresis
8.8.Sweat sensing
8.8.1.Technology overview - chemical sensing in sweat
8.8.2.Sweat vs other sources of analytes
8.8.3.Analytes in sweat
8.8.4.Key conclusions: Sweat sensing
8.9.Other applications
8.9.1.Communication with implants
8.9.2.Acoustic respiration rate (Acurable, Masimo, etc.)
 

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